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In a late Friday post, BioWare unveils the Public Test Server patch notes for patch 1.0.2. Included in the patch are fixes to the guild system, flashpoints, operations, UI, and more. If you have your client set to the Public Test Server, jump on and test it out. For everyone else, hit the jump for the patch notes in full.

Note: These are not final release notes for the 1.0.2 patch and may contain more items later. Final release notes will be provided at the time of the official patch release.

Patch Notes

General

  • Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader.


Classes and Combat


 Sith Inquisitor (Forum / Skill Calculator / Abilities)


General

  • The Darth title is now properly granted to Sith Inquisitors.

Bug Fixes

  • Corrected an issue that could prevent players from taking cover when targeting large NPCs.
  • Fixed a bug that caused some abilities with activation times to be interrupted when used from cover.


Flashpoints and Operations


Flashpoints


Taral V

  • General Edikar now has the correct loot in Hard Mode and no longer enrages in Normal Mode.

Operations


Bug Fixes

  • Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty.


Items


General

  • PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item.

Bug Fixes

  • Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup.
  • PvP vendors on Capital Planets now offer the correct PvP items.
  • Commendations received via in-game mail are now correctly added to the Currency tab.


Missions and NPCs


Missions


Imperial

  • Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission.
  • First Strike: Players who did not receive this mission will now receive it upon entering their personal starships.

Republic

  • Death Cloud: Players can now complete the "Toxic Waste" bonus objective regardless of how quickly they complete this mission.

Bug Fixes

  • Corrected mission steps on several planets that could cause client instability.
  • Fixed issues with some missions that could prevent pending rewards from being accepted.


Space Combat


Bug Fixes

  • Fixed an issue that caused a client crash if a space station was destroyed in Space Combat.


UI


Maps

  • Group members no longer appear on all planets on the Galaxy Map.
  • Corrected an issue that could cause map notes to disappear after logging out and back into the game.
  • Corrected some map notes that referenced the incorrect map.
  • Updated map notes for "travel to planet" steps in class missions on Nar Shaddaa, Hoth, and Belsavis to indicate the planet's space station.

Bug Fixes

  • Players now receive the appropriate message if they attempt to create more characters than are permitted per account.
  • Group members outside of a player's phase are no longer prompted to roll on items.
  • The In-Game Customer Service Portal no longer appears to hang while the "updating" message is displayed.
  • The Guild interface now properly displays the guild member list when it is sorted.
  • The "Show Sith Corruption" option no longer toggles off when transitioning between areas.


Miscellaneous Bug Fixes

  • Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi.
  • Using the /dismiss command now correctly dismisses a vanity pet.
  • Corrected some issues that could cause players to become stuck on the loading screen when logging into a character.
  • Players can now use emotes while riding a vehicle.
  • Fixed a bug that prevented some text-only mail messages from being received.
  • Graphics preferences in settings files are now consistent with actual settings in use.
  • Being in Do Not Disturb mode no longer prevents characters from being logged out for being away.
  • Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled.
  • Fixed an issue that could prevent players from being logged out for inactivity.

http://www.darthhater.com/articles/swtor-news/19837-public-test-patch-notes-1-0-2-12-30-11

Epictankz
yea this one caused a bit of uproar, a bunch of top end guilds claimed they killed everything in Nightmare mode to only ...
Talfereg "Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty." - maybe ...

He is here!!

Epictankz
posted Dec 30, 11
Kalassen has joined us in SWTOR!!!

We got the entire crew back in town now guys
Its Game Over Bioware!!!


Talfereg Yea Eric, we have about 26 people in the guild and everyone has 1 alt in the guild so that makes 52 roughly. (wait for E ...
Kalassen Missed you guys too. Thanks for the warm welcome. Hope we get a top end raiding party out of this healthy sized guild.
Calsov I DON'T KNOW WHAT WERE YELLING ABOUT!!!! BUT YESSSS!!
Hello Everyone,
As some of you know I am very interested in starting to Livestream my game.
I am in the early stages of getting setup.

Please check out my stream see if you have any issues viewing it.
Ill be looking for everyones support to get this thing active and what not.


Watch live video from epictankz on www.twitch.tv

Get you SNUG on!

Epictankz
posted Dec 26, 11


Sporting events HA!
Expect some more level 50s this week!
We be rolling in Snuggies!

Public Test Notes: Patch 1.0.1 - 12/22/2011

Public test server patch notes for the first major patch (1.0.1) for Star Wars: The Old Republic are now online for public consumption and testing on the public test server. As always, we have parsed them here for our viewers. To see the patch notes in full, hit the jump.

Note: Keep in mind, these are not final release notes for the 1.0.1 patch and may contain more items later. Final release notes will be provided at the time of the official patch release.

Patch Notes

Classes and Combat

Combat Bug Fixes

  • Fixed a bug that could cause the global cooldown to display incorrectly in the UI.

Imperial Agent

Operative

  • The tooltip for Acid Blade now displays the correct information.

Companion Characters

Companions

Kira Carson

  • Fixed an issue that could cause Kira’s affection progression to become blocked.

Bug Fixes

  • Companion Character dialogue now plays at the correct volume.

Crew Skills

Bug Fixes

  • Corrected an issue that could cause some gathering nodes to appear as unharvestable.

Flashpoints and Operations

Flashpoints

Mandalorian Raiders

  • Crowd control immunity has been removed from several members of the Enemy Boarding Party.

Colicoid War Game

  • An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.

The Red Reaper

  • Darth Ikoral now uses his abilities correctly.

Directive 7

  • Mentor now resets correctly if he defeats the player group.

Operations

Eternity Vault

  • Fixed an issue that could cause players to instantly die when affected by Soa’s knockback.
  • Turrets in Normal Mode no longer behave as turrets from Hard Mode.
  • Players are now able to properly obtain loot from chests.
  • The Ancient Pylons now spawn enemies at the correct intervals.

Karagga’s Palace

  • Players no longer need to reset this Operation if they do not defeat Bonethrasher.
  • Corrected an issue that caused some players to become stuck at the throne room door.

Bug Fixes

  • All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.

Missions and NPCs

Missions

Imperial

  • A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
  • General Faraire: All of Khourlet’s Elite Guards are now accessible by the player.

Bug Fixes

  • Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.

NPCs

Bug Fixes

  • Corrected several instances of non-interactive NPCs appearing and disappearing from the player’s view.

PvP

Warzones

General

  • Rewards for winning Warzones have been increased.
  • Warzone completion rewards have been decreased.

Bug Fixes

Voidstar

  • Corrected an issue that could prevent some players from entering the Voidstar.

UI

Bug Fixes

  • Fixed a bug that could prevent players from accepting pending mission rewards.
  • Targeting a friendly player no longer occasionally displays incorrect text for the character’s name.
  • Corrected an issue that could cause some auction expirations to behave incorrectly.
  • The splash screen no longer displays longer than the "accept changes” dialogue when changing resolutions on some computers.
  • Master Looter now works correctly for items being looted from chests.
  • The server select screen no longer displays over the character select after being disconnected for being away.
  • Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.

Miscellaneous Bug Fixes

  • Special characters no longer display incorrectly in the French credits.
  • Remaining baby names have been added to the credits.
  • Corrected a link that displayed in French and German versions when the servers are unavailable.
Atohc slicing took a hit, rewards have been decreased
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