The last few weeks have been riddled with in game bugs, and a few of us with PC/Internet issues. But we have been able to clear all of the Raid content on Normal Mode.
Last night we finished the last boss in the Palace and had sometime to try our hand at Eternity Vault Hard mode. We got this guy down on our first attempt.
With more and more people hitting 50 we hope to start 16man raids soon. Also with the completion of Normal modes, we are going to be focusing on Hardmodes on scheduled nights.
In an update that appeared on Friday, Public Test Server patch notes for the next update
were unveiled by BioWare. Included in the patch notes are some changes
to the Global Cooldown and ability activation along with the usual
assortment of bug fixes. For the full Public Test Server patch notes,
hit the jump.
Note: These are not final release notes for the
1.1.1 patch and may contain more items later. Final release notes will
be provided at the time of the official patch release.
Patch Notes
Star Wars: The Old Republic - 1.1.1 Patch Notes
Note: The Public Test Server patch notes will be provided in
English. The final release notes will be provided in English, French,
and German when the content is moved to live servers.
Classes and Combat
General
Fixed a bug that could cause the Global Cooldown to appear as if it
has been cancelled when it is actually still in effect, resulting in a
feeling of unresponsiveness to input.
Corrected an issue that could cause an ability icon to appear usable
but be unresponsive to clicks or keypresses for several seconds.
Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.
Flechette Round: Now provides 30% armor penetration while active.
K.O.: This ability now knocks the target down for 1.5 seconds.
Shoot First: The damage output of this ability has been decreased by
approximately 20% to control burst damage and because it was enabling
significantly faster than intended kills in PvP.
Acid Blade: Now provides 30% armor penetration while active.
Jarring Strike: This ability now knocks the target down for 1.5 seconds.
Hidden Strike: The damage output of this ability has been decreased
by approximately 20% to control burst damage and because it was enabling
significantly faster than intended kills in PvP.
Friday the 13th we hit Eternity Vault for the first time. Many of us have been excited to raid again and in a new game! So we decided to have a Lan party and start our raids off there.
We were able to work through to the last boss, after a few attempts we got him to 8% We have the mechanics down now, just need a bit more gear to put him down!
We killed the 3rd and 4th Bosses but they were more of a puzzle boss.
He bugged out on a couple of attempts, but the best we got him to was 8%. With a bit better gear he will be no problem.