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    <title>Serenity</title>
    <description>Guild News</description>
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    <link>http://www.serenityguild.org/index.php/home/m/2473122</link>
    <item>
      <title>Live Parser - Required</title>
      <pubDate>Tue, 08 May 2012 15:19:00 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/741835/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/741835/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center; font-family: Tahoma;">All Raiders need to have this program installed and configured.<br><a target="_blank" href="http://memoriesofxendor.com/parser/desktop/">http://memoriesofxendor.com/parser/desktop/</a><br><br><span style="font-family: Tahoma;">Here's what it does.</span><br><br><object height="345" width="560"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/gP6j0lfxHq0?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/gP6j0lfxHq0?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object><br></div>]]></content:encoded>
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      <title>Were getting Nightmares!</title>
      <pubDate>Mon, 09 Apr 2012 18:27:00 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/681062/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/681062/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center;">Well we are finally hitting the Nightmare Mode Raids. Sadly though they are not that hard. Other than the bugs that alot of bosses have its pretty straight forward. <br></div><br><div style="text-align: center;"><img style="border-width: 2px; border-style: solid; border-color: rgb(255, 255, 255);" alt="Image Hosted by ImageShack.us" src="http://img7.imageshack.us/img7/2812/nmmf.png"><br><br></div><div style="text-align: center;"><img style="border-width: 2px; border-style: solid; border-color: rgb(255, 255, 255);" alt="Image Hosted by ImageShack.us" src="http://img546.imageshack.us/img546/2316/andnmm.png"><br><br></div><div style="text-align: center;"><img style="border-width: 2px; border-style: solid; border-color: rgb(255, 255, 255);" alt="Image Hosted by ImageShack.us" src="http://img12.imageshack.us/img12/938/garjnmm.png"><br><br></div><div style="text-align: center;"><img style="border-width: 2px; border-style: solid; border-color: rgb(255, 255, 255);" alt="Image Hosted by ImageShack.us" src="http://img196.imageshack.us/img196/1379/apnmm.png"><br><br></div><div style="text-align: center;"><img style="border-width: 2px; border-style: solid; border-color: rgb(255, 255, 255);" alt="Image Hosted by ImageShack.us" src="http://img196.imageshack.us/img196/6292/ifnmm.png"><br></div>]]></content:encoded>
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      <title>Time to rejoice! We beat the Glitchking!!</title>
      <pubDate>Mon, 02 Apr 2012 02:14:03 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/665254/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/665254/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border-width: 2px; border-style: solid; border-color: rgb(255, 255, 255);" alt="" title="" src="http://img515.imageshack.us/img515/9052/soahm.png"><br><br style="font-family: Tahoma;"><span style="font-family: Tahoma;">Finally! After months and months of bugs, we finally got this guy! Watch us as we prepare for Nightmare Mode!! Cant wait for the new patch, fix the bugs in this stupid boss!!</span><br></div>]]></content:encoded>
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      <title>KP Hardmode on Farm.. and some rage!</title>
      <pubDate>Mon, 19 Mar 2012 14:15:00 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/636543/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/636543/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border-width: 2px; border-style: solid; border-color: rgb(255, 255, 255);" alt="" title="" src="http://img341.imageshack.us/img341/9096/kplb.png"><br></div><br style="color: rgb(0, 0, 0); font-family: fantasy;"><div style="text-align: center;"><span style="font-family: Impact;"><span style="color: rgb(255, 255, 255); font-family: fantasy;">So we were focusing most of our effort on HM SoA. So this week we decided to to clear KP on HM. </span><br style="color: rgb(255, 255, 255); font-family: fantasy;"><span style="color: rgb(255, 255, 255); font-family: fantasy;">2nd attempt on Kragga and he went down like dinner! We are now farming 9/10 HM in one night. </span><br style="color: rgb(255, 255, 255); font-family: fantasy;"><br style="color: rgb(255, 255, 255); font-family: fantasy;"><span style="color: rgb(255, 255, 255); font-family: fantasy;">Now for the RAGE!! Last night we were doing HM SoA attempts. This stupid fight is so random! We did get him to 0% but we wiped with only 2k HP left. At that point keyboards were being thrown around. But we hope to get him tonight.</span><br style="color: rgb(255, 255, 255); font-family: fantasy;"><br style="color: rgb(255, 255, 255); font-family: fantasy;"><span style="color: rgb(255, 255, 255); font-family: fantasy;">Our plan is to farm HM for another week or two and then push into Nightmare Mode raiding!</span><br style="color: rgb(255, 255, 255); font-family: fantasy;"><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 255, 255); font-family: fantasy;">Like real men!</span><br style="color: rgb(255, 255, 255); font-family: fantasy;"><br style="color: rgb(255, 255, 255); font-family: fantasy;"><span style="color: rgb(255, 255, 255); font-family: fantasy;">If your not with us your missing out on alot of fun!</span><br style="color: rgb(255, 255, 255); font-family: fantasy;"><span style="color: rgb(255, 255, 255); font-family: fantasy;">But you can still tune into the action @ <a href="http://twitch.tv/epictankz"><span style="text-decoration: underline;">Epictankz HDgaming</span></a></span><br></span></span></div>]]></content:encoded>
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      <title>SWTOR 1.2 EPICNESS!!!</title>
      <pubDate>Thu, 08 Mar 2012 18:16:27 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/617678/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/617678/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><object width="560" height="340"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/DVkONiiZQmA?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/DVkONiiZQmA?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></object><br></div>]]></content:encoded>
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      <title>Lets get er done!</title>
      <pubDate>Thu, 08 Mar 2012 14:11:32 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/617370/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/617370/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center;">We are very close to finishing the current raid content on Hardmode. <br>Our goal is to have that completed and most if not all Nightmare completed before the new raid content is released.<br><br>We are happy to see some new faces that are able to raid.<br>So lets get together, hold hands and.....<br></div><div style="text-align: center;"><img style="border: medium none; width: 180px; height: 98px;" alt="" title="" src="http://www.new-age-store.info/funny-t-shirt-images/funny-t-shirt-get-er-dun.jpg"></div><div style="text-align: center;"><br></div><br>]]></content:encoded>
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      <title>G4-B3 Heavy Fabricator Hard Mode</title>
      <pubDate>Tue, 14 Feb 2012 15:59:09 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/576091/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/576091/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><object width="560" height="340"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/_kTqjVpYWAg?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/_kTqjVpYWAg?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></object><br></div>]]></content:encoded>
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      <title>Sorno and Jarg Hard Mode</title>
      <pubDate>Tue, 14 Feb 2012 13:32:42 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/575909/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/575909/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><object width="560" height="340"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/IClWWxM1Gds?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/IClWWxM1Gds?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></object><br></div>]]></content:encoded>
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      <title>Bonethrasher Hard Mode</title>
      <pubDate>Tue, 14 Feb 2012 13:29:00 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/575905/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/575905/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><object width="560" height="340"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/COkxa8_vApM?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/COkxa8_vApM?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></object><br></div>]]></content:encoded>
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      <title>Bunnies be dead!</title>
      <pubDate>Tue, 14 Feb 2012 00:05:23 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/575033/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/575033/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><object height="345" width="560"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/aHN8RnNIXA4?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/aHN8RnNIXA4?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object></div>]]></content:encoded>
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      <title>[ Annihilation Droid XRR-3 ] Hard Mode - Tank POV</title>
      <pubDate>Sat, 11 Feb 2012 06:48:00 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/570441/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/570441/m/2473122</guid>
      <content:encoded><![CDATA[<br><div style="text-align: center;"><iframe allowfullscreen="" src="http://www.youtube.com/embed/VWkFKQ5yUIg" frameborder="0" height="315" width="560"></iframe><br><br style="font-family: Tahoma;"><div style="text-align: center;"><span style="font-family: Tahoma;">More video's to come!</span><br></div></div>]]></content:encoded>
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      <title>Gharj Hard Mode - Melee DPS POV</title>
      <pubDate>Sat, 11 Feb 2012 05:44:00 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/570379/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/570379/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><object height="340" width="560"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/f77VvKSzuHk?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/f77VvKSzuHk?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object><br></div>]]></content:encoded>
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      <title>Annihilation Droid XRR-3 Hard Mode - Melee DPS POV</title>
      <pubDate>Sat, 11 Feb 2012 05:06:00 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/570340/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/570340/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/YrOhUDtdcJ8?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></div>]]></content:encoded>
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      <title>Operation: Black March!</title>
      <pubDate>Wed, 01 Feb 2012 13:05:20 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/553934/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/553934/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><object height="345" width="560"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/RWzRHnVbw5I?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/RWzRHnVbw5I?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object></div>]]></content:encoded>
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      <title>Hardmodes Incoming!</title>
      <pubDate>Tue, 31 Jan 2012 13:47:00 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/552203/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/552203/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center;">The last few weeks have been riddled with in game bugs, and a few of us with PC/Internet issues. But we have been able to clear all of the Raid content on Normal Mode.<br><br>Last night we finished the last boss in the Palace and had sometime to try our hand at Eternity Vault Hard mode. We got this guy down on our first attempt. <br></div><br><div style="text-align: center;"><img style="border-width: 2px; border-style: solid; border-color: rgb(255, 255, 255);" alt="" title="" src="http://i836.photobucket.com/albums/zz289/h4rvey/boss-1HM.png"><br></div><br><div style="text-align: center;">With more and more people hitting 50 we hope to start 16man raids soon. Also with the completion of Normal modes, we are going to be focusing on Hardmodes on scheduled nights. <br><br><br></div>]]></content:encoded>
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      <title>PVP Ranking / Guild Bank / Custom UI</title>
      <pubDate>Mon, 23 Jan 2012 17:34:00 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/538908/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/538908/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><object height="340" width="560"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/3-TChrg5foo?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/3-TChrg5foo?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object></div>]]></content:encoded>
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      <title>Public Test Server Patch Notes: 1.1.1 1/20/12</title>
      <pubDate>Mon, 23 Jan 2012 17:02:00 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/538850/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/538850/m/2473122</guid>
      <content:encoded><![CDATA[<p>In an update that appeared on Friday, Public Test Server <a href="http://www.swtor.com/community/showthread.php?p=1957455#edit1957455">patch notes for the next update</a>
 were unveiled by BioWare. Included in the patch notes are some changes 
to the Global Cooldown and ability activation along with the usual 
assortment of bug fixes. For the full Public Test Server patch notes, 
hit the jump.</p>
<p><span style="font-weight: bold;">Note</span>: These are not final release notes for the 
1.1.1 patch and may contain more items later. Final release notes will 
be provided at the time of the official patch release.</p>

<h3>Patch Notes</h3>
<h4><span style="text-decoration: underline;">Star Wars: The Old Republic - 1.1.1 Patch Notes</span></h4>
<p><br><span style="font-style: italic;">Note: The Public Test Server patch notes will be provided in 
English. The final release notes will be provided in English, French, 
and German when the content is moved to live servers.</span></p>
<h4><span style="text-decoration: underline; font-weight: bold;">Classes and Combat</span></h4>
<p>General</p>
<ul><li>Fixed a bug that could cause the Global Cooldown to appear as if it 
has been cancelled when it is actually still in effect, resulting in a 
feeling of unresponsiveness to input.</li><li>Corrected an issue that could cause an ability icon to appear usable
 but be unresponsive to clicks or keypresses for several seconds.</li><li>Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.</li></ul>
<p><span style="font-weight: bold;"><img src="http://media-titanium.cursecdn.com/attachments/thumbnails/39/726/630/630/jkchick.png" alt="" height="20" width="20">&nbsp;<span style="color: rgb(29, 168, 207); font-weight: bold;">Jedi Knight</span></span> (<a href="http://www.darthhater.com/forums/forum-home/class-think-tank/republic/jedi-knight">Forum</a> / <a href="http://db.darthhater.com/skill_calc/jedi_knight/guardian/">Talent Calculator</a> / <a href="http://db.darthhater.com/abilities/class_abilities/jedi_knight/">Abilities</a>)</p>
<p>Guardian</p>
<ul><li>Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).</li></ul>
<p><span style="font-weight: bold;"><img src="http://media-titanium.cursecdn.com/attachments/thumbnails/39/725/630/630/jcchick.png" alt="" height="20" width="20">&nbsp;<span style="color: rgb(243, 218, 49); font-weight: bold;">Jedi Consular</span></span> (<a href="http://www.darthhater.com/forums/forum-home/class-think-tank/republic/jedi-consular">Forum</a> / <a href="http://db.darthhater.com/skill_calc/jedi_consular/sage/">Talent Calculator</a> / <a href="http://db.darthhater.com/abilities/class_abilities/jedi_consular/">Abilities</a>)</p>
<p>Sage</p>
<ul><li>Mental Alacrity: Now correctly costs no Force to activate.</li><li>Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.</li></ul>
<p><span style="font-weight: bold;"><img src="http://media-titanium.cursecdn.com/attachments/thumbnails/39/728/630/630/smugchick.png" alt="" height="20" width="20">&nbsp;<span style="color: rgb(12, 115, 92); font-weight: bold;">Smuggler</span></span>&nbsp;(<a href="http://www.darthhater.com/forums/forum-home/class-think-tank/republic/smuggler">Forum</a>&nbsp;/&nbsp;<a href="http://db.darthhater.com/skill_calc/smuggler/gunslinger/">Talent Calculator</a>&nbsp;/&nbsp;<a href="http://db.darthhater.com/abilities/class_abilities/smuggler/">Abilities</a>)</p>
<p>Scoundrel</p>
<ul><li>Flechette Round: Now provides 30% armor penetration while active.</li><li>K.O.: This ability now knocks the target down for 1.5 seconds.</li><li>Shoot First: The damage output of this ability has been decreased by
 approximately 20% to control burst damage and because it was enabling 
significantly faster than intended kills in PvP.</li></ul>
<p><span style="font-weight: bold;"><img src="http://media-titanium.cursecdn.com/attachments/thumbnails/39/724/630/630/impchick.png" alt="" height="20" width="20">&nbsp;<span style="color: rgb(152, 150, 151); font-weight: bold;">Imperial Agent</span></span> (<a href="http://www.darthhater.com/forums/forum-home/class-think-tank/sith-empire/imperial-agent">Forum</a> / <a href="http://db.darthhater.com/skill_calc/imperial_agent/sniper/">Talent Calculator</a> / <a href="http://db.darthhater.com/abilities/class_abilities/imperial_agent/">Abilities</a>)</p>
<p>Operative</p>
<ul><li>Acid Blade: Now provides 30% armor penetration while active.</li><li>Jarring Strike: This ability now knocks the target down for 1.5 seconds.</li><li>Hidden Strike: The damage output of this ability has been decreased 
by approximately 20% to control burst damage and because it was enabling
 significantly faster than intended kills in PvP.</li></ul>
<p><span style="font-weight: bold;"><img src="http://media-titanium.cursecdn.com/attachments/39/723/bhchick.png" alt="" height="20" width="20">&nbsp;<span style="color: rgb(33, 127, 10); font-weight: bold;">Bounty Hunter</span></span> (<a href="http://www.darthhater.com/forums/forum-home/class-think-tank/sith-empire/bounty-hunter">Forum</a> / <a href="http://db.darthhater.com/skill_calc/bounty_hunter/mercenary/">Talent Calculator</a> / <a href="http://db.darthhater.com/abilities/class_abilities/bounty_hunter/">Abilities</a>)</p>
<p>Mercenary</p>
<ul><li>Sweeping Blasters can now be made free with Thermal Sensor Override.</li></ul>
<p>Powertech</p>
<ul><li>Oil Slick now correctly costs no heat to activate.</li></ul>
<h4><span style="text-decoration: underline; font-weight: bold;">Flashpoints and Operations</span></h4>
<p><span style="font-weight: bold;"><!--more-->Flashpoints</span></p>
<p>Directive 7</p>
<ul><li>Bulwark’s Area of Effect cone abilities now properly fire in the direction Bulwark is facing.</li><li>Some of Bulwark’s abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.</li></ul>
<p>The False Emperor</p>
<ul><li>Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.</li></ul>
<p>The Foundry</p>
<ul><li>Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.</li><li>The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.</li></ul>
<p>The Red Reaper</p>
<ul><li>Lord Kherus now grants less experience.</li><li>Some of Lord Kherus’s abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.</li><li>Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.</li></ul>
<p><span style="font-weight: bold;">Operations</span></p>
<p>Eternity Vault</p>
<ul><li>Players no longer randomly die in this Operation after being in Gharj’s lava.</li></ul>
<p>Karagga’s Palace</p>
<ul><li>Foreman Crusher’s enrage now includes a movement speed increase, allowing him to catch players who attempt to run.</li><li>Fixed an issue that prevented the Materials Disposal Unit’s main 
control station from becoming useable again after the Operation Group is
 defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.</li><li>Fixed an issue that prevented the G4-B3 Heavy Fabricator from 
deploying the correct number of Proximity Pulse Mines and Security Stun 
Drones during combat.</li><li>Karagga no longer snaps up above portions of the walls during combat.</li></ul>
<p><span style="font-weight: bold;">Bug Fixes</span></p>
<p>General</p>
<ul><li>Fixed an issue that prevented some players in Operations Groups from
 receiving credit for the missions "[WEEKLY] Deadly Operations,” 
"[WEEKLY] Galactic Operations,” and "Journey to the Belsavis Depths.” 
The entire Operations Group now receives credit when the objective is 
completed.</li></ul>
<h4><span style="text-decoration: underline; font-weight: bold;">Items</span></h4>
<p>Bug Fixes</p>
<ul><li>Comparative tooltips for researched items no longer have their stats reversed.</li></ul>
<h4><span style="text-decoration: underline; font-weight: bold;">Missions and NPCs</span></h4>
<p><span style="font-weight: bold;">Missions</span></p>
<p>Imperial</p>
<ul><li>Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.</li><li>The Eagle’s Nest: The Assassin’s Fortress mission is now correctly a prerequisite for this mission.</li><li>The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.</li></ul>
<p>Republic</p>
<ul><li>Death Spiral: Fixed an issue that prevented Jedi Knights who 
completed the Commander Rayfel encounter from using the shuttle back to 
Belsavis Orbital Station.</li></ul>
<h4><span style="text-decoration: underline; font-weight: bold;">PvP</span></h4>
<p><span style="font-weight: bold;">Warzones</span></p>
<ul><li>Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.</li></ul>
<h4><span style="text-decoration: underline; font-weight: bold;">Space Combat</span></h4>
<p><span style="font-weight: bold;">General</span></p>
<ul><li>Added two daily mission commendations to the high-level space 
dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse 
(Republic).</li></ul>
<h4><span style="text-decoration: underline; font-weight: bold;">UI</span></h4>
<p><span style="font-weight: bold;">General</span></p>
<ul><li>Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.</li></ul>
<p><span style="font-weight: bold;">Bug Fixes</span></p>
<ul><li>The leader of an Operations Group will no longer receive an 
incorrect message informing them that their companion has been 
dismissed.</li></ul>
<h4><span style="text-decoration: underline; font-weight: bold;">Miscellaneous Bug Fixes</span></h4>
<ul><li>Special items related to different editions of the game have been 
re-sent if they were deleted by the mail system prior to being claimed.</li></ul>]]></content:encoded>
    </item>
    <item>
      <title>Curing the Raiding 'Itch'</title>
      <pubDate>Mon, 16 Jan 2012 20:49:00 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/526984/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/526984/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><span style="font-family: Tahoma;">Friday the 13th we hit Eternity Vault for the first time. Many of us have been excited to raid again and in a new game! So we decided to have a Lan party and start our raids off there. </span><br style="font-family: Tahoma;"><br style="font-family: Tahoma;"><span style="font-family: Tahoma;">We were able to work through to the last boss, after a few attempts we got him to 8% We have the mechanics down now, just need a bit more gear to put him down!</span><br></div><br><div style="text-align: center;"><img style="border: 2px solid;" alt="" title="" src="http://i1241.photobucket.com/albums/gg511/epictankz/boss1.png"><br></div><br><div style="text-align: center;"><img style="border: 2px solid rgb(255, 255, 255);" alt="" title="" src="http://i1241.photobucket.com/albums/gg511/epictankz/boss2.png"><br></div><br><div style="text-align: center;"><span style="font-family: Tahoma;">We killed the 3rd and 4th Bosses but they were more of a puzzle boss. </span><br><br><img style="border: 2px solid;" alt="" title="" src="http://i1241.photobucket.com/albums/gg511/epictankz/boss3.png"><br><br><span style="font-family: Tahoma;">He bugged out on a couple of attempts, but the best we got him to was 8%. With a bit better gear he will be no problem. </span><br></div>]]></content:encoded>
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    <item>
      <title>Public Test Server Patch Notes: 1.1 1/6/12</title>
      <pubDate>Sun, 08 Jan 2012 20:47:04 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/513500/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/513500/m/2473122</guid>
      <content:encoded><![CDATA[<p style="font-family: Tahoma; text-align: center;"><img style="border: medium none;" alt="" title="" src="http://media-titanium.cursecdn.com/attachments/thumbnails/39/914/630/630/pnotes1412.jpg"><br></p><p style="font-family: Tahoma;">In an update that appears on Friday, Public Test Server patch notes 
for the first truly major patch we're unveiled by BioWare. Included in 
the patch notes are several large changes along with a litany of bug 
fixes. For the full Public Test Server patch notes, hit the jump.</p>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">Note</span>: These are not final release notes for the 1.1 
patch and may contain more items later. Final release notes will be 
provided at the time of the official patch release.</p>

<h3 style="font-family: Tahoma;">Patch Notes</h3>
<h4 style="font-family: Tahoma;">General</h4>
<ul style="font-family: Tahoma;"><li>Anti-aliasing is now available and can be enabled in the preferences menu.</li></ul>
<h4 style="font-family: Tahoma;">Classes and Combat</h4>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">General</span></p>
<ul style="font-family: Tahoma;"><li>Healing caused by crowd control abilities no longer generates threat.</li><li>Tooltips for abilities modified by skill points now display correct damage values.</li></ul>
<p style="font-family: Tahoma;">Guard</p>
<ul style="font-family: Tahoma;"><li>This ability now transfers to a new friendly target without requiring deactivation on the previous target.</li><li>Activating this ability while targeting a guarded or invalid target will still toggle the <a id="abilities_2246" href="http://db.darthhater.com/abilities/2246/guard/">Guard</a> ability off.</li><li>A distinct visual effect is now present on characters using Guard on
 another character, and another effect is now present on the guarded 
character if they leave Guard’s range.</li></ul>
<p style="font-family: Tahoma;">Taunt</p>
<ul style="font-family: Tahoma;"><li>A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;"><img src="http://media-titanium.cursecdn.com/attachments/thumbnails/39/725/630/630/jcchick.png" alt="" height="20" width="20">&nbsp;<span style="color: rgb(243, 218, 49); font-weight: bold;">Jedi Consular</span></span> (<a href="http://www.darthhater.com/forums/forum-home/class-think-tank/republic/jedi-consular">Forum</a> / <a href="http://db.darthhater.com/skill_calc/jedi_consular/sage/">Talent Calculator</a> / <a href="http://db.darthhater.com/abilities/class_abilities/jedi_consular/">Abilities</a>)</p>
<ul style="font-family: Tahoma;"><li><a id="abilities_2125" href="http://db.darthhater.com/abilities/2125/project/">Project</a>: This ability no longer shakes the screen of onlookers.</li></ul>
<p style="font-family: Tahoma;">Shadow</p>
<ul style="font-family: Tahoma;"><li><a id="abilities_1134" href="http://db.darthhater.com/abilities/1134/battle_readiness/">Battle Readiness</a>: Now allows Combat Technique to trigger once every 3 seconds.</li><li><a id="abilities_1130" href="http://db.darthhater.com/abilities/1130/combat_technique/">Combat Technique</a>:
 Healing received through Combat Technique has been increased, scales 
properly at higher levels, and can only be triggered once every 4.5 
seconds.</li><li><a id="abilities_589" href="http://db.darthhater.com/abilities/589/slow_time/">Slow Time</a>: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;"><img src="http://media-titanium.cursecdn.com/attachments/thumbnails/39/726/630/630/jkchick.png" alt="" height="20" width="20">&nbsp;<span style="color: rgb(29, 168, 207); font-weight: bold;">Jedi Knight</span></span> (<a href="http://www.darthhater.com/forums/forum-home/class-think-tank/republic/jedi-knight">Forum</a> / <a href="http://db.darthhater.com/skill_calc/jedi_knight/guardian/">Talent Calculator</a> / <a href="http://db.darthhater.com/abilities/class_abilities/jedi_knight/">Abilities</a>)</p>
<ul style="font-family: Tahoma;"><li><a id="abilities_853" href="http://db.darthhater.com/abilities/853/force_leap/">Force Leap</a>: This ability no longer functions on Portable Holo Dancers.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;"><img src="http://media-titanium.cursecdn.com/attachments/thumbnails/39/727/630/630/sichick.png" alt="" height="20" width="20">&nbsp;<span style="color: rgb(122, 108, 144); font-weight: bold;">Sith Inquisitor</span></span> (<a href="http://www.darthhater.com/forums/forum-home/class-think-tank/sith-empire/sith-inquisitor">Forum</a> / <a href="http://db.darthhater.com/skill_calc/sith_inquisitor/assassin/">Talent Calculator</a> / <a href="http://db.darthhater.com/abilities/class_abilities/sith_inquisitor/">Abilities</a>)</p>
<p style="font-family: Tahoma;">Assassin</p>
<ul style="font-family: Tahoma;"><li><a id="abilities_1005" href="http://db.darthhater.com/abilities/1005/dark_charge/">Dark Charge</a>:
 Healing received through Dark Charge has been increased, scales 
properly at higher levels, and can only be triggered once every 4.5 
seconds.</li><li><a id="abilities_1013" href="http://db.darthhater.com/abilities/1013/overcharge_saber/">Overcharge Saber</a>: Now allows Dark Charge to trigger once every 3 seconds.</li><li><a id="abilities_123" href="http://db.darthhater.com/abilities/123/wither/">Wither</a>: Damage has been increased by 15% and it now slows the movement speed of all affected targets.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;"><img src="http://media-titanium.cursecdn.com/attachments/thumbnails/39/729/630/630/swchick.png" alt="" height="20" width="20">&nbsp;<span style="color: rgb(151, 9, 23); font-weight: bold;">Sith Warrior</span></span> (<a href="http://www.darthhater.com/forums/forum-home/class-think-tank/sith-empire/sith-warrior">Forum</a> / <a href="http://db.darthhater.com/skill_calc/sith_warrior/marauder/">Talent Calculator</a> / <a href="http://db.darthhater.com/abilities/class_abilities/sith_warrior/">Abilities</a>)</p>
<ul style="font-family: Tahoma;"><li><a id="abilities_989" href="http://db.darthhater.com/abilities/989/intercede/">Intercede</a>: This ability no longer functions on Portable Holo Dancers.</li><li><a id="abilities_72" href="http://db.darthhater.com/abilities/72/shatter/">Shatter</a>: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;"><img src="http://media-titanium.cursecdn.com/attachments/thumbnails/39/724/630/630/impchick.png" alt="" height="20" width="20">&nbsp;<span style="color: rgb(152, 150, 151); font-weight: bold;">Imperial Agent</span></span> (<a href="http://www.darthhater.com/forums/forum-home/class-think-tank/sith-empire/imperial-agent">Forum</a> / <a href="http://db.darthhater.com/skill_calc/imperial_agent/sniper/">Talent Calculator</a> / <a href="http://db.darthhater.com/abilities/class_abilities/imperial_agent/">Abilities</a>)</p>
<p style="font-family: Tahoma;">Bug Fixes</p>
<ul style="font-family: Tahoma;"><li>Corrected an issue where activating cover, using <a id="abilities_949" href="http://db.darthhater.com/abilities/949/explosive_probe/">Explosive Probe</a>, and then using <a id="abilities_948" href="http://db.darthhater.com/abilities/948/snipe/">Snipe</a> could cause Snipe to be interrupted.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;"><img src="http://media-titanium.cursecdn.com/attachments/39/723/bhchick.png" alt="" height="20" width="20">&nbsp;<span style="color: rgb(33, 127, 10); font-weight: bold;">Bounty Hunter</span></span> (<a href="http://www.darthhater.com/forums/forum-home/class-think-tank/sith-empire/bounty-hunter">Forum</a> / <a href="http://db.darthhater.com/skill_calc/bounty_hunter/mercenary/">Talent Calculator</a> / <a href="http://db.darthhater.com/abilities/class_abilities/bounty_hunter/">Abilities</a>)</p>
<p style="font-family: Tahoma;">General</p>
<ul style="font-family: Tahoma;"><li><a id="abilities_361" href="http://db.darthhater.com/abilities/361/incendiary_missile/">Incendiary Missile</a>: This ability is no longer misclassified as an Area of Effect ability.</li></ul>
<h4 style="font-family: Tahoma;">Companion Characters</h4>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">General</span></p>
<ul style="font-family: Tahoma;"><li><a href="http://db.darthhater.com/companions/46/c2_n2/">C2-N2</a> and <a href="http://db.darthhater.com/companions/45/2v_r8/">2V-R8</a> no longer vocalize crafting commentary during combat.</li><li>The <a id="abilities_1307" href="http://db.darthhater.com/abilities/1307/carbonized_stream/">Carbonized Stream</a> companion ability no longer breaks prematurely.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">Companions</span></p>
<p style="font-family: Tahoma;">Kira Carsen</p>
<ul style="font-family: Tahoma;"><li>Fixed an issue that caused players to be unable to progress in 
Kira’s affection conversations. Players previously affected by this 
issue can now speak to <a href="http://db.darthhater.com/companions/23/kira_carsen/">Kira</a> and progress normally.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">Bug Fixes</span></p>
<ul style="font-family: Tahoma;"><li>Companions will now sell trash items when requested, regardless of group size.</li><li>Companion healing abilities no longer apply a permanent green effect on the character.</li><li>Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.</li></ul>
<h4 style="font-family: Tahoma;">Crew Skills</h4>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">Bug Fixes</span></p>
<ul style="font-family: Tahoma;"><li>Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.</li><li>Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.</li><li>Players can no longer loot harvesting nodes they do not have the 
appropriate Crew Skill for after a group member harvests (but does not 
loot) a node.</li></ul>
<h4 style="font-family: Tahoma;">Flashpoints and Operations</h4>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">General</span></p>
<ul style="font-family: Tahoma;"><li>A new level 50 Flashpoint, <a id="quests_2031" href="http://db.darthhater.com/quests/2031/flashpoint_kaon_under_siege/">Kaon Under Siege</a>, is now available for play in Normal and Hard Modes!</li><li>The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.</li><li>The difficulty of some non-boss enemies in Flashpoints has been adjusted.</li><li>Enemies now drop credits more frequently in Flashpoints.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">Flashpoints</span></p>
<p style="font-family: Tahoma;">Cademimu</p>
<ul style="font-family: Tahoma;"><li><a href="http://db.darthhater.com/npcs/34410/general_ortol/">General Ortol</a>’s rocket fire damage no longer occurs when the rocket is not active.</li></ul>
<p style="font-family: Tahoma;">The Black Talon</p>
<ul style="font-family: Tahoma;"><li>Some enemies in this Flashpoint are no longer invisible.</li></ul>
<p style="font-family: Tahoma;">The Foundry</p>
<ul style="font-family: Tahoma;"><li>Corrected an issue that could cause the final boss to become stuck at 10% health.</li></ul>
<p style="font-family: Tahoma;">The Battle of Ilum</p>
<ul style="font-family: Tahoma;"><li>Krel Thak’s <a href="http://db.darthhater.com/npcs/29025/allied_weequay_pirate/">Allied Weequay Pirates</a> have had their toughness reduced in Hard Mode.</li></ul>
<p style="font-family: Tahoma;">The False Emperor</p>
<ul style="font-family: Tahoma;"><li>The <a href="http://db.darthhater.com/npcs/22651/sith_entity/">Sith Entity</a>’s affliction ability now properly deals damage in Hard Mode.</li><li><a href="http://db.darthhater.com/npcs/14860/hk_47/">HK-47</a> now has the correct amount of health in Normal Mode.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">Operations</span></p>
<p style="font-family: Tahoma;">Eternity Vault</p>
<ul style="font-family: Tahoma;"><li>Players are now able to successfully loot the chest after defeating the Infernal Council.</li><li><a href="http://db.darthhater.com/npcs/11682/perimeter_defense_cannon/">Perimeter Defense Cannons</a> have been re-tuned and have improved targeting behaviors.</li><li>Soa’s <a id="abilities_2684" href="http://db.darthhater.com/abilities/2684/mind_trap/">Mind Trap</a> and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.</li><li><a href="http://db.darthhater.com/npcs/30143/ball_lightning/">Ball lightning</a> enemies summoned by Soa deal damage in a smaller radius.</li><li><a href="http://db.darthhater.com/npcs/16617/annihilation_droid_xrr_3/">The Annihilation Droid</a>’s rocket burst attack no longer deals double damage in 16-player Operations.</li><li><a href="http://db.darthhater.com/npcs/30011/soa/">Soa</a> now summons fewer ball lightning enemies during the final round in 16-player Operations.</li></ul>
<p style="font-family: Tahoma;">Karagga’s Palace</p>
<ul style="font-family: Tahoma;"><li>Four new bosses can now be battled by players in Karagga’s Palace!</li><li>Players no longer get stuck attempting to exit the Karagga’s Palace phase.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">Bug Fixes</span></p>
<p style="font-family: Tahoma;">Flashpoints</p>
<ul style="font-family: Tahoma;"><li>Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.</li><li>The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.</li><li>Flashpoint gateways no longer display as orange in incorrect circumstances.</li><li>Fixed an issue that prevented Flashpoint difficulty from being set properly.</li><li>Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.</li><li>Corrected map issues that made locating mission objectives on the Gav Daragon difficult.</li><li>Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.</li></ul>
<h4 style="font-family: Tahoma;">Items</h4>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">General</span></p>
<ul style="font-family: Tahoma;"><li>An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.</li></ul>
<h4 style="font-family: Tahoma;">PvP</h4>
<ul style="font-family: Tahoma;"><li>Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any <a href="http://db.darthhater.com/search.aspx?search_text=Battlemaster">Battlemaster gear</a>. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.</li><li><a id="items_9485" href="http://db.darthhater.com/items/9485/battlemaster_gear_bag/">Battlemaster Bags</a> now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain <a id="items_33673" href="http://db.darthhater.com/items/33673/champion_commendation/">Champion Commendations</a>.</li></ul>
<h4 style="font-family: Tahoma;">Missions and NPCs</h4>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">General</span></p>
<ul style="font-family: Tahoma;"><li>All Bonus Series missions and their required missions can now be abandoned.</li><li>Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">Missions</span></p>
<p style="font-family: Tahoma;">Imperial</p>
<ul style="font-family: Tahoma;"><li><a id="quests_4183" href="http://db.darthhater.com/quests/4183/pressure_points/">Pressure Points</a>: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.</li><li><a id="quests_1299" href="http://db.darthhater.com/quests/1299/geroya_be_haran/">Geroya be Haran</a>: Objectives related to this mission now glow when selected.</li><li><a id="quests_1836" href="http://db.darthhater.com/quests/1836/in_cold_blood/">In Cold Blood</a>: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.</li><li><a id="quests_1028" href="http://db.darthhater.com/quests/1028/%5Bheroic_2%5D_shadow_spawn/">Shadow Spawn</a>: The Sith Spawn no longer knocks players down for longer than intended.</li><li><a id="quests_6495" href="http://db.darthhater.com/quests/6495/thuggish_behavior/">Thuggish Behavior</a>:
 Corrected an issue that could cause the player to remain stuck in 
combat during this mission. The required kills to complete this mission 
have been reduced.</li></ul>
<p style="font-family: Tahoma;">Republic</p>
<ul style="font-family: Tahoma;"><li><a id="quests_1765" href="http://db.darthhater.com/quests/1765/climbing_the_ladder/">Climbing the Ladder</a>: A conversation related to this mission no longer ends prematurely.</li><li><a id="quests_7114" href="http://db.darthhater.com/quests/7114/droid_cleanup/">Droid Clean Up</a>: Corrected an issue that caused the bonus mission to persist in the player’s mission log.</li><li><a id="quests_1873" href="http://db.darthhater.com/quests/1873/the_summit/">The Summit</a>: The difficulty of the encounter with Sidone has been reduced.</li><li><a id="quests_812" href="http://db.darthhater.com/quests/812/vivicar_awaits/">Vivicar Awaits</a>: Lowered the amount of enemies that attack the player during the step "Find a Way Past the Force Field.”</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">NPCs</span></p>
<p style="font-family: Tahoma;">Bug Fixes</p>
<ul style="font-family: Tahoma;"><li>Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.</li><li>The "<a href="http://db.darthhater.com/npcs/31816/the_primal_destroyer/">Primal Destroyer</a>” World Boss on Belsavis is now "<a id="abilities_1533" href="http://db.darthhater.com/abilities/1533/overwhelming/">Overwhelming</a>” as intended.</li><li>The World Boss "<a href="http://db.darthhater.com/npcs/5823/the_first/">The First</a>” on Dromund Kaas no longer inhibits Bounty Hunter’s <a id="abilities_908" href="http://db.darthhater.com/abilities/908/rapid_shots/">Rapid Shots</a>, and Imperial Agents will no longer be knocked out of cover during combat with it.</li></ul>
<h4 style="font-family: Tahoma;">PvP</h4>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">General</span></p>
<ul style="font-family: Tahoma;"><li>The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.</li><li>Ka on Voss is now a PvP Sanctuary.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">Warzones</span></p>
<ul style="font-family: Tahoma;"><li>Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">Ilum</span></p>
<ul style="font-family: Tahoma;"><li>The daily and weekly mission objectives in Ilum now require 
defeating enemy players and/or collecting armaments from the center 
objective.</li><li>Players now gain increased Valor from player kills in Ilum.</li><li>Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.</li><li>Increased bonus Valor is now granted for player kills when defending an objective your faction owns.</li><li>A notification is now displayed when a player gains Valor.</li><li>Three new respawn points have been added for each faction.</li><li>Companions are now restricted from the PvP objective area on Ilum.</li><li>Notifications are now displayed when enemy players are close to an objective.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">Bug Fixes</span></p>
<p style="font-family: Tahoma;">General</p>
<ul style="font-family: Tahoma;"><li>The scoreboard value for "Highest Protection Per Single Life” now functions correctly.</li><li>Players who have left a Warzone can no longer receive an MVP vote from teammates.</li><li>Your PvP status will now be toggled automatically upon leaving a PvP region.</li><li>Additional feedback is now provided when a player attempts to toggle their PvP flag.</li><li>The <a id="abilities_3688" href="http://db.darthhater.com/abilities/3688/bolster/">Bolster</a> tooltip now more accurately represents the buff’s effects.</li></ul>
<p style="font-family: Tahoma;">Huttball</p>
<ul style="font-family: Tahoma;"><li>Corrected a rare issue that could cause the Frogdogs to be declared 
the winner in a 0-0 match even if the Rotworms held the ball last.</li></ul>
<p style="font-family: Tahoma;">Ilum</p>
<ul style="font-family: Tahoma;"><li>Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.</li><li>Turrets no longer immediately dismount the player after use.</li></ul>
<h4 style="font-family: Tahoma;">UI</h4>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">Maps</span></p>
<ul style="font-family: Tahoma;"><li>Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.</li><li>Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">Items</span></p>
<ul style="font-family: Tahoma;"><li>Item hyperlinks now display stats for crafted research items properly.</li><li>Item hyperlinks no longer display erroneous additional information relating to schematics when examined.</li><li>Attempting to place a non-mission item into the mission inventory now displays an error message.</li><li>Dragging equipment onto the character paper doll no longer prompts 
an item deletion notice. Items dragged to the paper doll are now 
equipped if possible.</li><li>Item set bonuses now appear on the tooltip when viewing an item on a vendor.</li><li>Items that can be modified now display with the correct loot color in the loot roll window.</li><li>Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.</li></ul>
<p style="font-family: Tahoma;"><span style="font-weight: bold;">Bug Fixes</span></p>
<ul style="font-family: Tahoma;"><li>Fixed the tooltip display for ability cooldowns over one hour in length.</li><li>The interface for splitting stacks of items now displays correctly.</li><li>Servers that are online now always display on top of servers that are offline in the Server Select screen.</li><li>Corrected a typographical error in the "Additional Commands” context menu option.</li><li>Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.</li><li>Legacy name display preferences now persist when travelling between planets.</li><li>A new confirmation dialogue now appears when submitting spam reports in game.</li><li>Sorting now works correctly in the Guilds tab.</li></ul>
<h4 style="font-family: Tahoma;">Miscellaneous Bug Fixes</h4>
<ul style="font-family: Tahoma;"><li>The owner of a holocall conversation is no longer shown in the last frame of the cinematic.</li><li>The spacebar button is now recognized when a player presses it to 
progress after a loading screen even if the spacebar button has been 
re-bound.</li><li>Additional issues that could impact performance on Taris have been addressed.</li><li>Vanity pets can no longer be considered targets for any abilities.</li><li>Corrected an issue that could cause some preferences to reset to defaults upon area transitions.</li><li>An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.</li><li>A Datacron on Coruscant is no longer blocked by unintentional collision.</li></ul>]]></content:encoded>
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      <title>Patch Notes: 1.0.2 1/4/11 </title>
      <pubDate>Wed, 04 Jan 2012 15:15:50 +0000</pubDate>
      <link>http://www.serenityguild.org/index.php/home/article/506403/m/2473122</link>
      <guid>http://www.serenityguild.org/index.php/home/article/506403/m/2473122</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://media-titanium.cursecdn.com/attachments/thumbnails/39/914/630/630/pnotes1412.jpg"><br><br><h3 style="text-align: left; font-family: Tahoma;">Patch Notes</h3><div style="text-align: left; font-family: Tahoma;">
</div><h4 style="text-align: left; font-family: Tahoma;">General</h4><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li>Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader.</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;">&nbsp;</p><div style="text-align: left; font-family: Tahoma;">
</div><h4 style="text-align: left; font-family: Tahoma;">Classes and Combat</h4><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold;"><span style="font-weight: bold;"><img src="http://media-titanium.cursecdn.com/attachments/thumbnails/39/727/630/630/sichick.png" alt="" height="20" width="20">&nbsp;<span style="color: rgb(122, 108, 144); font-weight: bold;">Sith Inquisitor</span></span> (<a href="http://www.darthhater.com/forums/forum-home/class-think-tank/sith-empire/sith-inquisitor">Forum</a> / <a href="http://db.darthhater.com/skill_calc/sith_inquisitor/assassin/">Skill Calculator</a> / <a href="http://db.darthhater.com/abilities/class_abilities/sith_inquisitor/">Abilities</a>)</span></p><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li>The Darth title is now properly granted to Sith Inquisitors.</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold;">Bug Fixes</span></p><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li>Corrected an issue that could prevent players from taking cover when targeting large NPCs.</li><li>Fixed a bug that caused some abilities with activation times to be interrupted when used from cover.</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;">&nbsp;</p><div style="text-align: left; font-family: Tahoma;">
</div><h4 style="text-align: left; font-family: Tahoma;">Crew Skills&nbsp;</h4><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold;">Gathering</span></p><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li>Removed some high-level harvesting nodes from Tatooine, Corellia, and Ilum.</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;">&nbsp;</p><div style="text-align: left; font-family: Tahoma;">
</div><h4 style="text-align: left; font-family: Tahoma;">Flashpoints and Operations&nbsp;</h4><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold;">Flashpoints</span>&nbsp;</p><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold; font-style: italic;">Cademimu</span></p><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li><a href="http://db.darthhater.com/npcs/34410/general_ortol/">General Ortol</a> can no longer be pulled out of his room.&nbsp;</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold; font-style: italic;">Maelstrom Prison</span></p><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li>Corrected an issue that could cause <a href="http://db.darthhater.com/npcs/24688/grand_moff_kilran/">Kilran</a> to behave incorrectly when defeated in cover.&nbsp;</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold; font-style: italic;">Taral V</span></p><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li><a href="http://db.darthhater.com/npcs/380/general_edikar/">General Edikar</a> now has the correct loot in Hard Mode and no longer enrages in Normal Mode.</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold;">Operations</span>&nbsp;</p><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold; font-style: italic;">Eternity Vault</span></p><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li><a href="http://db.darthhater.com/npcs/21567/gharj/">Gharj</a> can no longer be pulled out of his encounter room.&nbsp;</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold;">Bug Fixes</span></p><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li>Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty.</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;">&nbsp;</p><div style="text-align: left; font-family: Tahoma;">
</div><h4 style="text-align: left; font-family: Tahoma;">Items</h4><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold;">General</span></p><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li>PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item.</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold;">Bug Fixes</span></p><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li>Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup.</li><li>PvP vendors on Capital Planets now offer the correct PvP items.</li><li>Commendations received via in-game mail are now correctly added to the Currency tab.</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><div style="text-align: left; font-family: Tahoma;">&nbsp;</div><div style="text-align: left; font-family: Tahoma;">
</div><h4 style="text-align: left; font-family: Tahoma;">Missions and NPCs&nbsp;</h4><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold;">Missions</span></p><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold; font-style: italic;">Imperial</span></p><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li><a id="quests_1621" href="http://db.darthhater.com/quests/1621/number_one_with_a_bullet/">Number One with a Bullet</a>: Players who choose dark side options now correctly receive the mission First Strike after completing this mission.</li><li><a id="quests_1857" href="http://db.darthhater.com/quests/1857/first_strike/">First Strike</a>: Players who did not receive this mission will now receive it upon entering their personal starships.</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold; font-style: italic;">Republic</span></p><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li><a id="quests_1538" href="http://db.darthhater.com/quests/1538/death_cloud/">Death Cloud</a>: Players can now complete the "Toxic Waste" bonus objective regardless of how quickly they complete this mission.</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold; font-style: italic;">Bug Fixes</span></p><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li>Corrected mission steps on several planets that could cause client instability.</li><li>Fixed issues with some missions that could prevent pending rewards from being accepted.</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><div style="text-align: left; font-family: Tahoma;">&nbsp;</div><div style="text-align: left; font-family: Tahoma;">
</div><h4 style="text-align: left; font-family: Tahoma;">Space Combat</h4><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold;">Bug Fixes</span></p><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li>Fixed an issue that caused a client crash if a space station was destroyed in Space Combat.</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;">&nbsp;</p><div style="text-align: left; font-family: Tahoma;">
</div><h4 style="text-align: left; font-family: Tahoma;">UI</h4><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold;">Maps</span></p><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li>Group members no longer appear on all planets on the Galaxy Map.</li><li>Corrected an issue that could cause map notes to disappear after logging out and back into the game.</li><li>Corrected some map notes that referenced the incorrect map.</li><li>Updated map notes for "travel to planet" steps in class missions on 
Nar Shaddaa, Hoth, and Belsavis to indicate the planet's space station.</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;"><span style="font-weight: bold;">Bug Fixes</span></p><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li>Group members outside of a player's phase are no longer prompted to roll on items.</li><li>The In-Game Customer Service Portal no longer appears to hang while the "updating" message is displayed.</li><li>The Guild interface now properly displays the guild member list when it is sorted.</li><li>The "Show Sith Corruption" option no longer toggles off when transitioning between areas.</li></ul><div style="text-align: left; font-family: Tahoma;">
</div><p style="text-align: left; font-family: Tahoma;">&nbsp;</p><div style="text-align: left; font-family: Tahoma;">
</div><h4 style="text-align: left; font-family: Tahoma;">Miscellaneous Bug Fixes</h4><div style="text-align: left; font-family: Tahoma;">
</div><ul style="text-align: left; font-family: Tahoma;"><li>Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi.</li><li>Using the /dismiss command now correctly dismisses a vanity pet.</li><li>Corrected some issues that could cause players to become stuck on the loading screen when logging into a character.</li><li>Players can now use emotes while riding a vehicle.</li><li>Fixed a bug that prevented some text-only mail messages from being received.</li><li>Graphics preferences in settings files are now consistent with actual settings in use.</li><li>Being in Do Not Disturb mode no longer prevents characters from being logged out for being away.</li><li>Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled.</li><li>Fixed an issue that could prevent players from being logged out for inactivity.</li></ul><br></div>]]></content:encoded>
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